Rachel Thompson

Showing posts with label Fiction. Show all posts
Showing posts with label Fiction. Show all posts

Craig Staufenberg on Publishing & Promoting Art @YouMakeArtDumb #WriteTip #IndieAuthors

Pet Peeves of the Publishing Industry
I’m annoyed by how nice everyone in the publishing is. Really. I’m sure there are some rude people, but I haven’t encountered them. Only nice folks, and that makes it hard to dislike the publishing industry as a whole. It’s much easier when you see “publishing” as this monolithic beast with a stranglehold on creativity, especially your own creativity. But that’s just not the case.
Which means there are two realities you have to face about publishing.
One, that it’s not out to get you. It’s not prejudiced against you. If it rejects you there are reasons for doing so, and not because the people are mean, jealous and spiteful.
Two, the publishing industry is trying to do something very, very difficult. Namely promote art, entertainment, and creativity, all while still keeping the lights on. Anyone who has tried to support themselves via their creative output knows how difficult this is. Now multiply that difficulty—think about trying to support an entire company, or even an entire industry, on creative work. It’s insanity, and I’m surprised publishing companies have been as successful as they have.
Really, think about it for a second. We’re not talking about selling widgets here. We aren’t talking about the success of an industry that sells bathroom cleaner. There’s nothing predictable about books. As long as the bathroom cleaner works, and as long as you market it, then you’re going to do alright. The same can’t be said about books. Even if a book is good, and even if you market it, there’s no guarantee it’s going to sell enough to warrant its investment. Now consider the fact bathroom cleaner companies don’t have to reinvent their product hundreds of times a year, and publishing companies do, and you see it’s sheer madness this whole industry works at all.
OK, it’s not a perfect analogy. The way publishing company’s sell their back catalogue and the works of established authors operates a lot like selling widgets. Pretty reliable. But still, publishing is trying to do something very challenging—balancing the demands of art and commerce, which have, as Linds Redding noted in his must-read post, always been strange bedfellows. Especially since publishing companies need hits to thrive and not merely survive, and these companies are completely unable to predict what the next hit is going to be. No one predicted Twilight. No one predicted Fifty Shades of Grey. Or Harry Potter.
In fact, when it comes to the book trade, the only people who have an even harder time than publishing companies are the authors themselves. While publishing companies are able to spread their bets across a large number of different books a year, even an ultra-prolific author isn’t going to crank out more than a few. The odds a publishing company will hit a home run on any given year is much higher than the odds a single author will.
Which, I suppose, is my biggest pet peeve of the publishing companies. They survive, while many, if not most, of their authors who fail. An author can spend their whole life writing books that don’t do spectacularly well, and that author could easily live a lower compensated, less comfortable, and less protected life than the employees and owners running the publishing companies. Publishers take on much smaller risks than authors. Publishers make small financial gambles, while authors bet their lives. Yet publishers have much higher upside than authors.
Bear in mind, this is an institutional issue. No evil genius thought this up. It’s how pretty much every large creative industry operates—from books to movies to music. But we’re not powerless here. And I’d like to see a publishing industry where the authors themselves are better rewarded, or at least better protected, than the companies that publish them, as the authors, always, are putting much more on the line.

When you die, your spirit wakes in the north, in the City of the Dead. There, you wander the cold until one of your living loved ones finds you, says “Goodbye,” and Sends you to the next world. 

After her parents die, 12-year-old Sophie refuses to release their spirits. Instead, she resolves to travel to the City of the Dead to bring her mother and father’s spirits back home with her. 

Taking the long pilgrimage north with her gruff & distant grandmother—by train, by foot, by boat; over ruined mountains and plains and oceans—Sophie struggles to return what death stole from her. Yet the journey offers her many hard, unexpected lessons—what to hold on to, when to let go, and who she must truly bring back to life.
Buy Now @ Amazon
Genre – Middle Grade
Rating – PG-13
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Connect with Craig Staufenberg through Facebook and Twitter

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#Author Donald J. Amodeo's #WriteTip for Beating Writer's Block @DonAmodeo #AmWriting

Top 3 Tips for Beating Writer’s Block
Writing is like exercising. Once you get started, it can be enjoyable, and it always feels great when you’ve finished a good session. But finding the motivation (or inspiration) to get started in the first place – that can be a challenge.
According to some, writer’s block amounts to nothing more than sheer laziness, and maybe they’re right. I’ve had days when I wanted to do anything but write, yet managed to knock out some quality material once I locked myself away in the cave and committed to the job. However, it’s not always that simple. Some days I’ll sit down, eager to write, only to find that my brain isn’t being cooperative. I’ve literally struggled with a single sentence for over an hour, typing and retyping it in a thousand different ways, hating each new version more than the last.
That’s writer’s block. It’s a feeling that makes me want to toss my laptop through the window and scream “never again!” to the writing gods. But who am I kidding? Like an abused lover who loves the abuse, I keep coming back, and I’ve found three solutions that tend to help me forge on.
Solution 1: Skip it.
If a certain scene just isn’t coming to you, skip it for the time being. It’s helpful to hold yourself to a daily writing commitment, but nobody said you have to write your story in order. Jumping to a fresh scene can be a great way to get your creative juices flowing again and renew a sense of excitement in your work. Of course, your aim should be to make every scene exciting, and if the section you’re stuck on really isn’t…
Solution 2: Cut it.
Before you slave away, striving to make that particularly cumbersome scene work, ask yourself: How much would be lost if I cut this segment from the narrative? Maybe the reason your scene isn’t working is because it’s not meant to be. Are you forcing a passage into your story merely because you’re in love with a snippet of dialogue, despite the surrounding action not being terribly eventful?
Don’t do it. Trim that unnecessary fat and leave your overwrought scene on the drawing board. It might hurt losing those few lines that you like, but the sacrifice is worth it. I can’t overstate the relief I’ve felt when it stuck me that a passage I was struggling with wasn’t truly vital to the story at all. The slimmer, sleeker tale that resulted flowed better for readers, and good pacing is worth far more than a witty line or two.
Solution 3: Get some fresh air.
Despite the writing drill sergeants who preach that you just have to power through it, sometimes getting away from the keyboard may be exactly what you need. There have been days when I’ve beat myself up over trying to hammer out a passage just right, only to leave the computer and have the perfect words miraculously spring to mind mere minutes after I commit to doing something else. I’ll be taking a walk or a drive, and there it’ll be – the wonderful sentence I’d been striving for in vain all those fruitless hours in front of my monitor.
So get out. Get some fresh air. But here’s the thing: don’t overdo it.
A break should mean getting away from the computer for an hour, maybe the rest of the night. It shouldn’t mean taking a month-long vacation from writing to go “find your center.” Every writer has a rhythm, and you can lose that rhythm if you take off for too long. You may even forget the tone or direction of your story. If you need a week to clear your mind after every three pages, then writing probably isn’t for you.
Dead_Godless
Buy Now @ Amazon
Genre - Christian Fiction
Rating – PG-13
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#Author N.S. Wikarski's #WriteTip for Writing Ye Olde Historical Fiction

Tips For Writing Ye Olde Historical Fiction
by N.S. Wikarski

“My God, they can’t expect to put ‘Ye Olde’ in front of anything they want and get away with it.”
If, like me, you’re a fan of The Big Bang Theory, you’ll immediately recognize Sheldon Cooper’s complaint about the historical inaccuracies of a Renaissance Faire, California-style.

As much as I’d like to distance myself from most of Sheldon’s opinions, I’m forced to agree with him on this point. As a writer, I’ve penned five books that are either historical (Gilded Age Chicago Mysteries) or have a strong historical element (Arkana Archaeology Thrillers). As a critic for Deadly Pleasures, I’ve reviewed my share of historical fiction (some good, some not) so believe me when I say that you can’t just put “Ye Olde” in front of anything and expect to get away with it. Authors of contemporary fiction have to juggle plot, pacing, and character development. Historical fiction writers wish it was that easy.

Timing Isn’t Everything
The first thing to consider as a historical fiction writer isn’t simply when something happened but what the world surrounding that event was like. We all know that Columbus sailed the ocean blue in 1492 but it’s a good bet that when he first landed in the Bahamas, he didn’t head for the closest Tiki bar to order a boat drink. Objects and places we take for granted in the 21st century may or may not have existed in the corner of the past an author is exploring. To make that fictional world believable, the times as well as the timing need to be understood.

Clothes Make The Man (Or Woman)
Period costume is something that most historical authors (good and bad) get right. The only difference is that bad writers fail to think about the impact costume can have on conduct. For example, everybody knows Victorian women wore corsets. What most people don’t realize is that a woman who is laced tightly enough to give her an eighteen inch waist can’t bend, stretch, or engage in anything more strenuous than lifting a tea cup. Most of her conscious attention is focused on the struggle to breathe. She’s probably a very uptight, cranky creature for no better reason than that her underwear feels terrible. People who wear whalebone corsets or chain mail armor are going to think and feel very differently from people who wear sweat pants all day long.

The Past Is Another Country
It’s often been said that human nature doesn’t change over time. Perhaps not, but cultural values can shift radically in a heartbeat. The contemporary fiction writer has the luxury of writing about people who are immersed in the same cultural soup as she /he is. Not so a historical fiction author. Cultural values are absorbed much like the air we all breathe–invisibly and with very little conscious effort (unless, of course, you’re wearing a corset). The greatest mistake a historical fiction author can make is to believe that people in ancient times thought and felt exactly as we do today.

To write effective historical fiction you have to immerse yourself without condescension in the values of the past no matter how odd they might seem to a modern sensibility. So if you’re planning to write a historical novel any time soon, be prepared to walk around in your character’s high-button shoes. And if the shoe pinches, write it.

RiddleofTheDiamondDove
THE ARKANA SERIES: Where Alternative History Meets Archaeology Adventure
Volume Four - Riddle Of The Diamond Dove
"From Kindle Nation fave N. S. Wikarski comes the long-awaited fourth book in her fascinating seven-part Arkana archaeology thriller series -- with more of the wonderful characters, sly humor, intrigue and mayhem that come together to create the absorbing world of her intricate, fast-paced mysteries." (Kindle Nation Daily)
Global Treasure Hunt
Where do you hide an ancient relic that has the power to change the course of history? As Cassie Forsythe and her Arkana team discover, you scatter clues to its whereabouts across the entire planet. Five artifacts buried among the rubble of lost civilizations point to the hiding place of a mythical object known as the Sage Stone. Thus far psychic Cassie, bodyguard Erik, and librarian Griffin have succeeded in recovering two of those artifacts.
Opposing Forces
Cassie and Company find their lives threatened at every turn by agents of a religious cult known as the Blessed Nephilim. The cult's leader, Abraham Metcalf, wants to exploit the power of the Sage Stone to unleash a catastrophic plague on the world. The quest for the next piece of the puzzle has led both sides to Africa. They must comb an entire continent--their only lead a riddle carved onto a mysterious dove sculpture. Even as the Arkana team struggles to decipher the clue, new dangers hover over their colleagues at home.
Other Dangers
Metcalf's child-bride Hannah has taken refuge at the home of the Arkana's leader Faye while mercenary Leroy Hunt creeps ever nearer to her hiding place. His search for the girl brings him dangerously close to the secret location of the Arkana's troves--a collection of pre-patriarchal artifacts which confirm an alternative history of the origins of civilization itself. While Hunt closes in on Hannah, Metcalf's son Daniel dogs the footsteps of the Arkana field team in order to claim the next artifact before they do. Daniel recruits a clever ally along the way who might be more than a match for the opposing side.
Collision Course
When the forces of the Arkana and the Nephilim converge on a ruined city in a forgotten corner of the dark continent, the shocking outcome is beyond even Cassie's powers to foresee. The quest for the Sage Stone will veer in an unexpected direction once both sides solve the Riddle Of The Diamond Dove.
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Genre - Alternative History Fiction
Rating – PG
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Wounded Warrior - #Excerpt - Along The Watchtower by David Litwack @DavidLitwack #Fantasy

Wounded Warrior
An echo of an echo. A dream interrupted by hushed voices talking the way people do near the deceased at a wake. One voice gruff, a man’s, possibly a smoker. The other mousy, almost a squeak. Three fingers pressed on the inside of my wrist. Thick fingers.
“His pulse is strong. Let’s give it a try.” The man’s voice rose. “Freddie, can you hear me?”
I recognized the name. Freddie. Short for Frederick. A name that must be me. Then panic. I’d been dreaming of castles and kings. Why would I want to be Freddie?
“Try his rank,” the woman said. “They’re trained to respond by rank.”
“Lieutenant Williams.”
An image flitted across my mind. Iraq. An explosion. My mind recoiled. I groped about in the darkness, trying to find the castle again.
“Did you see that?” the man said. “His eyelids twitched.”
“Lieutenant,” the woman said, louder now. At least I was no longer deaf. “Can you wiggle your thumbs?”
There was somewhere else I needed to be, something important I was supposed to do. My mind was a jumble. When I couldn’t fit the puzzle pieces together, I sent a signal to my thumbs.
“Wonderful.” A touch on my palm. The woman this time. Slender fingers. “And can you squeeze?”
I did. She squeezed back. At least I wasn’t alone. I’d always worried hell was being alone for eternity.
“Good. Now your toes.” I felt a draft as she removed the sheet. “Can you wiggle your toes for me?”
I concentrated and wiggled my toes. She sounded pleased. But then I reached for the next level before I was ready. I tried to bend my knee.
My back arced like an electric shock had run through me. I wanted to scream but had forgotten how to make sound.
“A convulsion, Doctor?”
“Don’t think so, Mary. More likely pain.”
“Should we keep trying to wake him?”
I waited, not understanding the question but feeling it was important. The pain kept distracting me. Please, send me back.
“No. He needs more time. We’ve done all we can here. Put him back under and we’ll send him home. Let the boys in the States do the rest. He has a long road ahead.”
I wasn’t sure what “under” meant, but I had questions before I got there. What road was he talking about and why was it so long? I shifted my weight onto my elbow and tried to sit.
Oh Christ, my legs.
The smooth sense of plastic gliding across the small hairs on my arm. The pain subsided. My mind began to drift.
A bright flash. Soldiers screaming. Dogs barking. Where was my castle? Where was my quest?
Then slowly, sweet darkness. And the dream resumed.
AlongtheWatchtower
WINNER: Readers' Favorite Book 2013 Bronze Award Winner, Drama Category - Fiction

A Tragic Warrior Lost in Two Worlds...

The war in Iraq ended for Lieutenant Freddie Williams when an IED explosion left his mind and body shattered. Once he was a skilled gamer and expert in virtual warfare. Now he's a broken warrior, emerging from a medically induced coma to discover he's inhabiting two separate realities. The first is his waking world of pain, family trials, and remorse--and slow rehabilitation through the tender care of Becky, his physical therapist. The second is a dark fantasy realm of quests, demons, and magic that Freddie enters when he sleeps.

In his dreams he is Frederick, Prince of Stormwind, who must make sense of his horrific visions in order to save his embattled kingdom from the monstrous Horde. His only solace awaits him in the royal gardens, where the gentle words of the beautiful gardener, Rebecca, calm the storms in his soul. While in the conscious world, the severely wounded vet faces a strangely similar and equally perilous mission--a journey along a dark road haunted by demons of guilt and memory--and letting patient, loving Becky into his damaged and shuttered heart may be his only way back from Hell.

Buy Now @ Amazon
Genre – Contemporary Fiction, Fantasy
Rating – PG
More details about the author
Connect with David Litwack on Facebook & Twitter

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